The aim of this research is to enhance the speaking abilities of students at Universitas Tama Jagakarsa by utilizing speaking board games. The research employed an Action Research (AR) approach and involved the students of the university as participants. Qualitative analysis was conducted on the main data, consisting of vignettes collected through classroom observation and transcripts obtained from interviews. Additionally, qualitative analysis was performed on supplementary data such as photographs and videos, while quantitative analysis was used to analyze the students' scores using descriptive statistics. The research ensured validity through various means, including democratic validity, outcome validity, process validity, catalytic validity, and dialogic validity. Reliability was ensured through time triangulation and investigator triangulation for qualitative data, and inter-rater reliability for quantitative data. The research encompassed four stages: planning, implementation, observations, and reflections, and was conducted over two cycles. The findings revealed that the use of speaking board games significantly improved the students' speaking skills at Universitas Tama Jagakarsa. The research results indicated improvements in pronunciation, vocabulary, accuracy, and fluency. Implementing speaking board games boosted the students' confidence in speaking English, encouraged their active participation in speaking activities, and provided them with more opportunities to practice speaking. The students were able to engage in conversations using the expressions they had learned during the implementation process in an enjoyable manner.
kata kunci :
speaking skill, teaching speaking, role-play technique